

And not just via the art style (a delightfully muted, slightly blocky, toy-town aesthetic that manages to be at once endearing and foreboding). But that guiding star of minimalist design has also worked wonders for Little Devil Inside. Sony's support has been invaluable to a new team some way into its own long journey, Neostream tells us. The partnership was finally set in stone just before the PS5 reveal event last June. But when rumours of a next-generation PlayStation began to circulate, they received "a louder knock at the door" and knew it was time to take up the company's offer of support. They were shocked, Choi tells us: so much so that they felt it was too early to make a commitment. The idea caught the attention of over 5,000 backers – and also, rather unexpectedly for Neostream, of Sony, who got in touch "very soon after Kickstarter". Free-roaming is also a viable option."We wish to express more with less, and leave some room for the players to fill in" Some of which are forced, but in most cases, you will have the option to engage or not. And during travel, we can engage with various people to buy supplies or ask for directions.Īs we make our way towards our destination, we encounter a flock of sheep blocking the road, which is just one of the many in-game events we’ll be coming across. We can open up our inventory to access important mission items, food, and crafting materials. The trailer also touches upon interactions within the world.

A screenshot from the Little Devil Trailer. And this is the kind of aesthetic this game is going for. One such element is the tilt-shift camera effect, using which you can switch between a third-person view and a dynamic overview of the world map.Īdditionally, characters on the overview map appear as miniature Matryoshka dolls, which adds to the effect of playing with handmade toys and miniature models.

However, Neostream’s approach seems to be adding some fun elements to the idea of travelling between distant locations. Normally, such sequences would be handled via a fast travel mechanic.
